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A unit is interpreted in two different ways. Casual players will probably understand a unit to be the moving objects on the map like infantry, boats and siege weapons. However, scenario designers, modders etc. will be more likely to think of a unit as any object on the map. This includes gaia/nature objects such as trees, mines etc and buildings, as well as mobile units. Each unit belongs to a specific unit class and usually has a unique appearance and specific role in playing. Some units do not have their own unique graphics and/or sounds (e.g. some heroes) while others will have multiple appearances (e.g. buildings after advancing an Age). Some units (especially beta units have neither graphics nor sounds associated with them.

See also

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