Talk:Genie technology
From GenieWiki
I think that the way GeniEd represents the techage structures is very confusing. The unit and class attributes are only sometimes used as unit or class IDs, and even the amount can change value depending on the effect type. This is why I just had the four called attr1, attr2, attr3, attr4 in the previous version and just specified how each was used in the info for each effect type. I would like to change it back and just add a note about GeniEd's naming scheme. What do you think? --DiGiT
I like the change (for the most part), and think that changing the naming scheme to the old format is probably better. Just a side note, I am currently wokring on a program to replace the old GeniEd Beta. It is written in C++, and is a command line tool. Unfortunately, I haven't figured out how to do compression and stuff with it, so it will only be able to make a new genie file (in much the same way as the old one) from a decompressed genie. One benefit will be the ability to change the naming scheme (in the program) as we uncover what certain values do. ~ StSB77 ~
Oh, you'll probably be very interested in my convert app, then, as it already reads the data files in C++. If you haven't downloaded it already, you can here. You can also browse the source (on the "Code" menu near the top). --DiGiT
char name[name len]
I had it like this just because it's so much easier to understand even if it isn't valid C. There's a reason I call it C-style syntax. :-P --DiGiT
not sure who else is still editing this stuff, but as of New Years 2008/2009 im working on a big mod so if anyone needs help with GeniEd 2.0 Enhanced or Advanced Genie Editor 1.7 email me at anarky321@gmail.com

