Condition
From GenieWiki
A condition is part of the conditional statement that makes a trigger. Conditions cause the effect to fire once their requirements are met. Conditions are also used in Age of Empires in individual victory conditions. In this instance the effect is, not surprisingly, to declare victory. Conditions are also used in global victory in both games. In all circumstances the game engine checks if the conditions are met periodically during play. Triggers that are turned off are ignored, meaning the game engine does not look to see if their conditions are met. If multiple conditions are required (for example in a trigger with two conditions, or a player with many individual victory conditions) then all must be completed. This is not however the case in global victory, where both any and all are available. There are workarounds in both games to get around this limitation, however.

