Age of Empires Units

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Units are the people within the game that represent your civilization. A unit can be any civilian or military person, or a siege machine. Units Armor, Attack, Range, and Speed can be improved by researching technologies.

For more information about technology, see AoE Technologies.

Contents

Stone Age

Unit Cost Created At Hit Points Attack Armor Range Speed Special Game
Villager 50 Food Town Center 25 3 0 0 Medium - Both
Clubman 50 Food Barracks 40 3 0 0 Medium - Both
Fishing Boat 50 Wood Dock 45 0 0 0 Medium Double resistance to Conversion Both
Trade Boat 100 Wood Dock 200 0 0 0 Fast Double resistance to Conversion Both

Tool Age

Unit Cost Created At Hit Points Attack Armor Range Speed Special Game
Axeman 50 Food Barracks 50 5 0 0 Medium - Both
Slinger 40 Food
10 Stone
Barracks 25 2 0 4 Medium Increased attack vs Archers, walls & towers RoR
Bowman 40 Food
20 Wood
Archery Range 35 3 0 5 Medium - Both
Scout 100 Food Stable 60 3 0 0 Fast - Both
Scout Ship 135 Wood Dock 120 5 0 5 Fast Double resistance to Conversion Both
Light Transport 150 Wood Dock 150 0 0 0 Medium Double resistance to Conversion Both

Bronze Age

Unit Cost Created At Hit Points Attack Armor Range Speed Special Game
Priest 125 Gold Temple 25 0 0 10 Slow - Both
Short swordsman 35 Food
15 Gold
Barracks 60 7 1 0 Medium - Both
Broad swordsman 35 Food
15 Gold
Barracks 70 9 10 Medium - Both
Improved Bowman 40 Food
20 Gold
Archery Range 40 4 0 6 Medium - Both
Composite Bowman 40 Food
20 Gold
Archery Range 45 5 0 7 Medium - Both
Chariot Archer 40 Food
70 Wood
Archery Range 70 4 0 7 Fast High resistance to conversion; requires wheel Both
Camel Rider 70 Food
60 Gold
Stable 125 6 0 0 Fast - RoR
Cavalry 70 Food
80 Gold
Stable 150 8 0 0 Fast +5 attack against Barracks units Both
Chariot 40 Food
60 Wood
Stable 100 7 0 0 Fast High resistance to conversion; requires wheel Both
Hoplite 60 Food
40 Gold
Academy 120 17 5 0 Slow - Both
Stone Thrower 180 Wood
80 Gold
Siege Workshop 75 500 10 Slow Small area damage Both
Merchant Ship 100 Wood Dock 250 0 0 0 0 Fast Both
War Galley 135 Wood Dock 160 8 0 6 Fast - Both

Iron Age

Unit Cost Created At Hit Points Attack Armor Range Speed Special Game
Long swordsman 35 Food
15 Gold
Barracks 80 11 2 0 Medium - Both
Legion 35 Food
15 Gold
Barracks 160 13 2 0 Medium - Both
Horse Archer 50 Food
70 Gold
Archery Range 60 7 0 7 Fast 2 Piercing Armor Both
Heavy Horse Archer 50 Food
70 Gold
Archery Range 90 7 0 8 Fast 2 Piercing Armor Both
Elephant Archer 180 Food
40 Gold
Archery Range 600 5 0 7 Slow - Both
Heavy Cavalry 70 Food
80 Gold
Stable 150 10 1 0 Fast + 5 attack vs Barracks units,
1 Piercing Armor
Both
Cataphract 70 Food
80 Gold
Stable 180 12 1 0 Fast + 5 attack vs Barracks units,
1 Piercing Armor
Both
Scythe Chariot 40 Food
60 Wood
Stable 120 9 2 0 Fast High resistance to conversion, increased attack vs. Priests, wheels damage adjacent units; requires wheel RoR
War Elephant 170 Food
40 Gold
Stable 600 15 0 0 Slow Trample Damage Both
Armored Elephant 170 Food
40 Gold
Stable 600 18 0 0 Slow Trample Damage, increased attack vs walls, towers RoR
Phalanx 60 Food
40 Gold
Academy 120 20 7 0 Slow - Both
Centurion 60 Food
40 Gold
Academy 160 30 8 0 Slow - Both
Catapult 180 Wood
80 Gold
Siege Workshop 75 600 12 Slow Fires once per 5 sec., Medium area damage Both
Heavy Catapult 180 Wood
80 Gold
Siege Workshop 150 600 13 Slow Fires once per 5 sec., Large area damage Both
Ballista 100 Wood
80 Gold
Siege Workshop 55 40 0 9 Slow Fires 1/3 sec.; Minimum Range 3 Both
Helepolis 100 Wood
80 Gold
Siege Workshop 55 40 0 10 Slow Fires 1/1.5 sec.; Minimum Range 3 Both
Trireme 135 Wood Dock 200 12 0 7 Fast Fires once per 2 sec. Both
Catapult Trireme 135 Wood
75 Gold
Dock 120 35 0 9 Fast Fires once per 5 sec., Small damage area Both
Juggernaught 135 Wood
75 Gold
Dock 160 8 0 6 Fast Fires once per 5 sec., Large damage area Both
Fire Galley 115 Wood
40 Gold
Dock 200 24 0 1 Fast Increased damage from siege weapons RoR
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